The animated sprite can be manipulated with the following keys:
- S - Start or stop the animation. Stopping the animation restarts the animation cycle.
- Q - Pauses the sprite. The animation cycle is paused and can be resumed by start method.
- N - Advance to the next frame.
- P - Move the previous frame.
- + - Speed up the animation rate (NOTE: The animation rate is the number of milliseconds between frames. Smaller numbers = faster animation rates).
- - - Slow down the animation rate (NOTE: The animation rate is the number of milliseconds between frames. Larger numbers = slower animation rates).