constructor(options={}) { super(options); ... this.polyChain1 = new hamonengine.geometry.polyChain(); this.polyChain1.addVertex(0, 0); this.polyChain1.addVertex(50, 50); this.polyChain1.addVertex(0, 50); this.lineSegment1 = new hamonengine.geometry.lineSegment(0, 0, 50, 50); this.lineSegment2 = new hamonengine.geometry.lineSegment(50, 50, 0, 50); this.polyChain2 = new hamonengine.geometry.polyChain(); this.polyChain2.addLine(this.lineSegment1); this.polyChain2.addLine(this.lineSegment2); this.polyChain3 = new hamonengine.geometry.polyChain(); this.polyChain3.addLine(new hamonengine.geometry.lineSegment(0, 0, 50, 50)); this.polyChain3.addLine(new hamonengine.geometry.lineSegment(50, 50, 0, 50)); this.polyChain3.addLine(new hamonengine.geometry.lineSegment(50, 100, 25, 150)); ... } renderBasics1(screen, elapsedTimeInMilliseconds) { screen.beginPainting(); screen.drawShape(this.polyChain1, 100, 100, { color: 'red', drawNormals: true, lineWidth: 2 }); screen.drawText('polyChain1', 100, 180); screen.drawShape(this.lineSegment1, 200, 100, { color: 'green', drawNormals: true, lineWidth: 2 }); screen.drawText('lineSegment1', 200, 180); screen.drawShape(this.lineSegment2, 200, 160, { color: 'green', drawNormals: true, lineWidth: 2 }); screen.drawText('lineSegment2', 200, 250); screen.drawShape(this.polyChain2, 300, 100, { color: 'red', drawNormals: true, lineWidth: 2 }); screen.drawText('polyChain2', 300, 180); screen.drawShape(this.polyChain3, 400, 100, { color: 'red', drawNormals: true, lineWidth: 2 }); screen.drawText('polyChain3', 400, 260); screen.endPainting(); }
constructor(options={}) { super(options); ... this.polyChain1 = new hamonengine.geometry.polyChain(); this.polyChain1.addVertex(0, 0); this.polyChain1.addVertex(50, 50); this.polyChain1.addVertex(0, 50); ... } renderTransformIntoPolygon(screen, elapsedTimeInMilliseconds) { screen.beginPainting(); screen.drawShape(this.polyChain1, 100, 100, { color: 'red', drawNormals: true, lineWidth: 2 }); screen.drawText('polyChain1', 100, 180); screen.drawShape(this.polyChain1.toPolygon(), 200, 100, { color: 'red', drawNormals: true, lineWidth: 2 }); screen.drawText('polygon', 200, 180); screen.endPainting(); }
constructor(options={}) { super(options); ... this.polyChain3 = new hamonengine.geometry.polyChain(); this.polyChain3.addLine(new hamonengine.geometry.lineSegment(0, 0, 50, 50)); this.polyChain3.addLine(new hamonengine.geometry.lineSegment(50, 50, 0, 50)); this.polyChain3.addLine(new hamonengine.geometry.lineSegment(50, 100, 25, 150)); ... } renderRotatingPolychain(screen, elapsedTimeInMilliseconds) { screen.beginPainting(); screen.drawShape(this.polyChain3, 50, 50, { color: 'red', drawNormals: true, lineWidth: 2 }); screen.drawText('red polychain3', 25, 210); screen.drawShape(this.polyChain3.rotate(Math.PI/2), 350, 50, { color: 'yellow', drawNormals: true, lineWidth: 2 }); screen.drawText('yellow rotated 90 degrees', 200, 120); screen.drawShape(this.polyChain3.rotate(Math.PI/4), 550, 50, { color: 'green', drawNormals: true, lineWidth: 2 }); screen.drawText('green rotated 45 degrees', 450, 200); screen.endPainting(); }
constructor(options={}) { super(options); ... this.polyChain3 = new hamonengine.geometry.polyChain(); this.polyChain3.addLine(new hamonengine.geometry.lineSegment(0, 0, 50, 50)); this.polyChain3.addLine(new hamonengine.geometry.lineSegment(50, 50, 0, 50)); this.polyChain3.addLine(new hamonengine.geometry.lineSegment(50, 100, 25, 150)); ... } renderScalingPolychain(screen, elapsedTimeInMilliseconds) { screen.beginPainting(); //Shrink the green polygon by half. screen.drawShape(this.polyChain3, 50, 50, { color: 'red', drawNormals: true, lineWidth: 2 }); screen.drawText('red polychain3', 50, 110); screen.drawShape(this.polyChain3.scale(new hamonengine.math.vector2(0.5, 0.5)), 50, 180, { color: 'yellow', drawNormals: true, lineWidth: 2 }); screen.drawText('yellow scaled down (0.5, 0.5)', 50, 210); screen.drawShape(this.polyChain3, 250, 50, { color: 'red', drawNormals: true, lineWidth: 2 }); screen.drawText('red polychain3', 250, 110); screen.drawShape(this.polyChain3.scale(new hamonengine.math.vector2(1.5, 1.5)), 250, 160, { color: 'yellow', drawNormals: true, lineWidth: 2 }); screen.drawText('yellow scaled up (1.5, 1.5)', 250, 250); screen.endPainting(); }
Collision Detection Logic
The shape can be moved by using the arrow keys below. Each line segment is collidable and will reject the shape in the direction of the normal.
- ArrowKeys - Moves the shape.
- C - Resets the shape's location.
- D - Toggles the shape between polygon and rect.
constructor(options={}) { super(options); ... this.rect = new hamonengine.geometry.rect(0, 0,50, 50); this.polygon = new hamonengine.geometry.polygon(); this.polygon.addLine(this.lineSegment1); this.polygon.addVertex(0, 50); this._polygonObject = new hamonengine.entities.shapeObject({ shape: this.polygon, position: new hamonengine.math.vector2(250, 100), isMovable: false }); this._lineSegmentObjectActor = new hamonengine.entities.shapeObject({ //The movement rate is the number of pixels * the number of seconds that have elapsed between frames. movementRate: 0.15, width: this.lineSegment1.length, height: this.lineSegment1.length, shape: this.polygon, position: new hamonengine.math.vector2(80, 120), direction: new hamonengine.math.vector2(0, 0), isMovable: true, isSolid: true, faceAxisOnMove: OBJECT_FACE_DIRECTION.NONE }); const lineSegmentObject = new hamonengine.entities.shapeObject({ shape: new hamonengine.geometry.lineSegment(0, 80, 0, 0), position: new hamonengine.math.vector2(200, 120), isMovable: false, isSolid: true }); const lineSegmentObject2 = new hamonengine.entities.shapeObject({ shape: new hamonengine.geometry.lineSegment(0, 0, 0, 80), position: new hamonengine.math.vector2(400, 120), isMovable: false, isSolid: true }); const lineSegmentObject3 = new hamonengine.entities.shapeObject({ shape: new hamonengine.geometry.lineSegment(0, 0, 50, 80), position: new hamonengine.math.vector2(600, 120), isMovable: false, isSolid: true }); this.objects = []; this.objects.push(lineSegmentObject); this.objects.push(lineSegmentObject2); this.objects.push(lineSegmentObject3); ... } renderCollisionDetection(screen, elapsedTimeInMilliseconds) { screen.beginPainting(); this.objects.forEach(object => object && object.render && object.render(screen, elapsedTimeInMilliseconds, { color: 'red', drawNormals: true })); //Move the shape and if there is a collision then correct the movement. //This prevents bouncing. this.lineObjectActor.move(elapsedTimeInMilliseconds); //Handle collisions detection with otherShapes. let correctionMTV = new hamonengine.math.vector2(); for (let i = 0; i < this.objects.length; i++) { //Determine if this shape has collided with another. let mtv = this.lineObjectActor.isCollision(this.objects[i]); if (mtv.length > 0) { //Adjust the position of the moving object. correctionMTV = correctionMTV.add(mtv); } } //Move the object if any corrections were made due to collisions. this.lineObjectActor.move(elapsedTimeInMilliseconds, correctionMTV); this.lineObjectActor.render(screen, elapsedTimeInMilliseconds, { color: 'red', drawNormals: true, lineWidth: '1px' }); screen.endPainting(); }